Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 19-02-2007 , 10:03 AM
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Join Date: Aug 2004
Posts: 408

Halo 3 Brute Biped

Been picked up by a Halo 1 mod team to do a biped for their Single Player campaign. Its model of the Halo 3 Brute.

(reference)
https://img.photobucket.com/albums/v3...rute_front.jpg

(PDF-3D - LMB to orbit, LMB-circle the mouse around -- rotate camera, LMB + Alt -- pan, RMB -- zoom; Couple of triangulation glitches, lighting sucks)
https://www.chimpire.com/gallery/brute_alpha.pdf

(H.264)
https://www.chimpire.com/gallery/brute_006.mov

(AVI--large)
https://www.chimpire.com/gallery/brute_006.avi

(Maya Binary) -- if you did any modifications to it and want to give me the revision
--
AIM:Ready9628
MSN privateer@myself.com (only works for MSN, not email)
Email me at scott@chimpire.com
Or just attach the revision to the forum in a reply.
Should credit be necessary (rather than just generic "Simply Maya forum members"), please define somewhere visible.
--
https://www.chimpire.com/source/brute_006.mb

Please, feed back is greatly appreciated. The mod leader may not like it but also feel free to use the model at will. I'm not a prick about those things, I don't care.

Thanks a bunch for the feedback. I'm headed off to Toronto for a couple of days, hoping I can fix it up when I get back. Its obviously looking very messy, particularly around the lower arm's armor.

I figure its pretty obvious, but the bulging parts are armor, as per the screenshot for reference earlier.


Last edited by Phopojijo; 19-02-2007 at 11:11 AM.
# 2 19-02-2007 , 02:34 PM
SpaceGoat's Avatar
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Join Date: Apr 2005
Location: Australia
Posts: 159
Looking good for a start and some more reference material would help us help more. At the moment the legs stick out too far and are rather thick accurate to the reference except that he is bending down in that pic and not standing straight.

Also how did you make that PDF? Looks really cool and is it possible to have textures in there as well? user added image

# 3 19-02-2007 , 03:01 PM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Yes, you can have textures aswell. The biggest disadvantage for creating a pdf of your model to show it, is that it's pretty easy to steal the model.

# 4 19-02-2007 , 09:57 PM
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Join Date: Aug 2004
Posts: 408

Originally posted by DJbLAZER
Yes, you can have textures aswell. The biggest disadvantage for creating a pdf of your model to show it, is that it's pretty easy to steal the model.

Lol, which I obviously don't care since I gave it out anyway :p Frankly I see no point in preserving anything you make unless its for a company. And if that's the case, why would the acrobat file leave the company?

As for reference -- that was all I had. Bungie hasn't released much on Halo 3 yet... I've mostly just been grabbing frames from https://www.bungie.net/News/TopStory.aspx?cid=9340 as necessary. The reference for this image was *horrible* but then again that's what I needed to compensate for.

As for reference planes -- that's all I had. I worked it off the reference plane until I had the rough cylindrical components made -- then when I joined it together I manually rotated everything into the traditional T. Since then it's all "Leave the video in monitor 2, and look back and forth".

Hard but necessary.

As an appendix: https://www.adobe.com/products/acrobat3d/tryout.html

30-day trial for Acrobat 3d. Doesn't accept mb or ma files -- but it can screengrab (have the viewport open and click printscreen with Acrobat open in the background and set on grab from screen -- didn't work for me since I have XP x64) or just simply import OBJ files.


Last edited by Phopojijo; 19-02-2007 at 09:59 PM.
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