This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hi everyone! I have a problem rendering the front of a BMW car I have modeled, I am using MR with Final Gather, Ray Trace and an IBL node. The problem is that somehow when I render with Mental Ray the front part of the car displays the whole of the grid, like if the front was transparent or something which it isn't, I don't have this problem when rendering with Maya as you can see. All the objects in the scene are nurbs.
Ok, I think it might be because I mapped a reflected color to the material and used an HDRI with raytrace on in mental ray, this "double" reflection probably caused a conflict within the geometry. I turned of the reflected color and left the HDRI image as the only reflection that the car emits and that solved the problem
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