Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-03-2007 , 01:58 PM
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Mirror, Reflecting

How can I create a real mirror that can reflect everything? or something that I can change its reflectivity?

# 2 04-03-2007 , 02:38 PM
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Here's the attributes to make a very simple mirror shader using a blinn material. There are loads of other ways to do it but this is one of the easiest. Don't forget to turn on Raytracing in the render globals otherwise you won't get any reflections.

Take it easy,

Mat.

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# 3 04-03-2007 , 07:13 PM
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You could also use a phong or phong E which are also reflective with the raytracing globals turned on.

Sparticus


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# 4 05-03-2007 , 09:43 AM
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Is it possible for you to send other ways available for making this?

# 5 08-02-2009 , 08:32 PM
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how did you get that chrome look. i have made a mirror that reflect but what i'm missing is that chrome look.

# 6 08-02-2009 , 11:37 PM
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I believe the other ways happymat27 was talking about were mentioned by sparticus, you can use different materials with high reflectivity. Personally I prefer the Mental Ray Renderer so a lot of the time I use the Mia_material_x

Remmy, a chrome shader is essentially a dark shader with very high reflectivity, of course, if it doesn't have any environment to reflect, it won't look too great. I had to dig this up from these forums, I lost the original in a Vista mishap :/. This was using the mia_material_x with a couple of light cards. You can easily get a mirror material by ditching the reflection blur I have on them.
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# 7 26-02-2009 , 04:35 AM
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b

coooooool


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