Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-03-2007 , 03:33 PM
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Join Date: Jan 2007
Posts: 43

question about skeleton

have a question about skeleton , i just learned about using locators and point contrain with IK handles for easy reset of positions...

i also learned about the hierachy for joints and IK handles...

my question is how do i arrange the hierachy such that i can move the whole body without the joints being stuck to the IK handles like this ( refer to pic )

am i suppose to put all the joints in 1 family ? and the IK handles in 1 family....

i want to be able to move the my whole body without the joints being stuck to the ground ...pls advise thks


it would be great if someone can post a pic of a simple human body hypergraph pic

thks

# 2 04-03-2007 , 04:30 PM
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Join Date: May 2005
Location: Manchester Uk
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Your best off creating a global control curve to use to move the whole character.


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