Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-03-2007 , 06:58 AM
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Join Date: Feb 2006
Location: Germany
Posts: 34

Strange Polygons

Hello,
I have a problems with my polygons:
During my working process, they become strange-shaded...
Is it possible to fix this?

Thanks for all reponses!

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Hä?
# 2 05-03-2007 , 10:26 AM
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Join Date: May 2005
Posts: 56
Select the object, (and depending on what version on maya you're using, the tool will be in different spots.) Then go to normals--soften/harden and make the objects normals all hard or (0) in the tool options. That will take care of your problems. In maya 7 it's at the bottom of the edit poloygon menu.

# 3 05-03-2007 , 12:59 PM
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Join Date: Feb 2006
Location: Germany
Posts: 34
Ah!
Ok, this works!
Thanks a lot!:attn:


Hä?
# 4 22-03-2007 , 06:29 PM
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oh great !!!!

# 5 09-04-2007 , 04:56 AM
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Also, keep in mind that unmerged vertices, extra vertices, and non-planar faces can also cause shading problems. If so, smooth/hard=0 will make it look right but it won't fix the cause of the problem.

I perform smooth/hard only if I can't find any of the above mentioned issues.


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