Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-03-2007 , 10:16 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095

what happened to nurbs Isoparms??

since version 8.5 there is some real strange behavior going on with nurbs isoparms. I cannot select them anymore like I did usually. instead of I have to drag select over the whole surface, then isoparms are shown in a weird offset. so i have to diselect all isoparms i dont need. this is such a boring workflow. it´s not only a matter with my machine.

are there some settings to change back to a normal and like usual isoparm selection. autodesk crazyness..!!


everything starts and ends in the right place at the right time.
# 2 05-03-2007 , 10:23 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Falot I don't know what you have done but I have 8.5 and Isoparm selection works just the same for me , just right click slect isoparm and choose one , L click and drag for a new one.

I have checked the preferences and I can't see what might might cause your problem.

# 3 05-03-2007 , 10:25 AM
AnthonyCg's Avatar
Registered User
Join Date: Jun 2006
Location: Washington D.C
Posts: 620
Maybe it's just one of those random Maya gliches. Maybe resarting would solve the problem.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 4 05-03-2007 , 11:02 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095


everything starts and ends in the right place at the right time.
# 5 05-03-2007 , 11:04 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
I draged a selection over 1 half of the object and this are the isoparms kind of offset I get. also I have maya8.5 installed on 4 different computers. the problem is evident on all of them. hm....

Attached Thumbnails

everything starts and ends in the right place at the right time.
# 6 05-03-2007 , 01:00 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
ok the only thing I could find that even slightly simulated your problem was in the preferences.

so go to window/ setting/preferences /preferences then under display select Nurbs and then look at surface precision and check to see if it is on standard.

# 7 05-03-2007 , 04:36 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
thx for your quick reply! this is so odd. I was crating a new scene to try and everything works just fine. I can´t even reproduce my own problem no matter what. Didn´t even change any settings. I have to test it tomorrow on the other machines.


everything starts and ends in the right place at the right time.

Last edited by Falott; 05-03-2007 at 05:46 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads