Low Poly Rig video tutorial
Hi Kurt,
I watched your video tutorial for the low poly rig and I got alot out of it. I have rigged my own character, but the difference is that the jacket and gloves on my character are in one piece rather than seperate arms and torso. Most of the deformations work fine, although I am getting some odd spikes and deformations in unrelated areas. Often when I paint waits on one joint, and return to it later the have changes reverted to their original states. I notice that each verticy must have an overall weight of one between two joints.
Do I have incorrect settings, either on the bind or when painting weights?
Do I need to break up the upperbody into arms and torso?
Thanks for looking at this
Any advice would be much appreciated
Knd regards
Alex Brown