Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ok, so first of all: Im working with maya for a few months and this is actually my third project with it so please, fans of this car dont judge me too harshly .
Anyways after the flying mini's I desided to model another favorite of mine: the gt40 the nre road version. I've come to the final stage of modeling. I still need to fix some angels. But here are a few clay renders. CC are welcome . And also tips on how to make the the edges near the headlights as smooth as possible are appreciated.
Yeh im gonna texure it, first i wanna get the exterior totaly done though. Interior im not gonna start with hehe, had enough hours of play with this one allready. Ill post the wire in a few days as now I dont have time to start maya up again etc . Dont have the most brillinat comp ^^.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off