Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-03-2007 , 04:57 AM
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Ford gt40

Ok, so first of all: Im working with maya for a few months and this is actually my third project with it so please, fans of this car dont judge me too harshly user added image.

Anyways after the flying mini's I desided to model another favorite of mine: the gt40 the nre road version. I've come to the final stage of modeling. I still need to fix some angels. But here are a few clay renders. CC are welcome user added image. And also tips on how to make the the edges near the headlights as smooth as possible are appreciated.
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# 2 15-03-2007 , 05:02 AM
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Really sweat......can you post a wire? ehehhe

Are you gona texture?


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 3 15-03-2007 , 05:05 AM
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Yeh im gonna texure it, first i wanna get the exterior totaly done though. Interior im not gonna start with hehe, had enough hours of play with this one allready. Ill post the wire in a few days as now I dont have time to start maya up again etc user added image. Dont have the most brillinat comp ^^.

# 4 15-03-2007 , 06:58 AM
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Really sweet!! My brother and I really love this kind of car! The GTs totally rock! Great modelling!

Sparticus


Expect to excell...
# 5 15-03-2007 , 07:21 AM
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very nice indeed!

Though the GT500 is a nicer model 8)

# 6 19-03-2007 , 12:54 PM
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Right, here are the wires.

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Gonna experiment with some render techniques and post the renders later on :x

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