Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-03-2007 , 08:11 AM
13th_resident's Avatar
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apu mech

started this project back in january. may have left some questions on why i stopped. ran into several problems. computer mainly. when got it back up i didnt feel much like going on. so just recently got back to it. still some parts left in the tutorial but arenty much of importance to me. so yeah this is my finished piece. might come back to it in the future.

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A pint of example is worth a gallon of advice!!
# 2 23-03-2007 , 08:13 AM
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also some simple work done in photoshop

higher res

note: i do notice the hovering.

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A pint of example is worth a gallon of advice!!

Last edited by 13th_resident; 23-03-2007 at 08:21 AM.
# 3 26-03-2007 , 08:11 AM
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Cowabunga! I wouldn't want to see that coming towards me! Unless it was a two-inch action figure!!user added image LOL

KUTGW
Sparticus


Expect to excell...
# 4 01-04-2007 , 02:49 AM
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That looks really cool! Thanks for posting.

Jason

# 5 01-04-2007 , 03:57 PM
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Fantastic level of detail user added image

# 6 16-04-2007 , 01:08 PM
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I love it!
Great detail.
Could you please tell me how you render out that first pic?
I dont know how to do that type of render


There's nothing normal about normals. In FACT i think the are abnormal.
# 7 17-04-2007 , 05:48 AM
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thats a gi-joe render. you can get it off highend3d.com. the tutorial i used to learn this is from 3d-palace.com in the maya free tutorial section.


A pint of example is worth a gallon of advice!!
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