Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 25-03-2007 , 10:39 AM
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Modeling

:headbang: I've created blendshapes for the head of the character I modeled using the Anime Character tutorial. Now that I've created them and deformed them to the target geometry, I can't re-attach the head to the body without losing the blendshapes. Does anyone have any idea of how to go about this the right way. It would probably be helpful if I explained that the model was built in polygons and then converted back and forth into sub-d's during the modeling process.

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