:headbang: I've created blendshapes for the head of the character I modeled using the Anime Character tutorial. Now that I've created them and deformed them to the target geometry, I can't re-attach the head to the body without losing the blendshapes. Does anyone have any idea of how to go about this the right way. It would probably be helpful if I explained that the model was built in polygons and then converted back and forth into sub-d's during the modeling process.
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