Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-03-2007 , 05:29 AM
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Nurbs is screwing up

Ive been modeling in polygons lately because Nurbs has been acting up. Whenever I select and create a Nurbs cube, or cylinder, it creats all sides as a different unit. So when I use control vertex, I end up moving only one side and it really screws stuff up. When I attempt to move the object, the whole object doesnt come with it. Its starting to really piss me off and any help would be great!


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# 2 30-03-2007 , 07:44 AM
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that is how nurbs work with certain shapes.


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# 3 30-03-2007 , 08:01 AM
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But when I initially started maya about 2 weeks ago, it didnt do that, just recently has it begun to do it to this extent


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# 4 30-03-2007 , 08:58 AM
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no, surprisingly, it's been doing that all the time. if you want to make sure you don't have just a side or a cap selected, press the up arrow key. that should highlight the entire shape instead of just a portion of it.


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# 5 01-04-2007 , 12:37 AM
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does this have something to with end sweeps? ive modeled with nurbs and have never noticed this.

then again ive probably only used nurbs spheres.

# 6 01-04-2007 , 02:05 AM
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nurbs cubes and cylinders are made up of parts that are grouped together. a sphere is just one piece.


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# 7 01-04-2007 , 04:32 AM
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yeah, it's the loggical conclusion after reading the previous posts.

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