Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 31-03-2007 , 08:29 AM
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Join Date: Dec 2005
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Building a cycle wheel

Hi

I need to build a cycle wheel, with the nippels through the rim, the spokes attached to the nipples and the I need them to turn at the end as they go through the hub.

I need them to be evenly spead as they come of the rim and as they go into the hub.

Any idea?

Thanks
Trikeman

# 2 31-03-2007 , 09:01 AM
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Location: London, UK
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create one of the spokes as you would like it to lok. Then group all the bits together and move the pivot point to the bit that will be inside of the wheel. after you've got that in position then you can use the duplicate option box to position the spokes. So if you want 20 spokes then do 360/20= 18. So you need to set your duplicate options rotate y to 18 degrees and 19 instances (you already have the 20th in position)

that should be enough to get you started.

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Alan


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# 3 31-03-2007 , 09:15 AM
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Thanks Alan

TrikeMan

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