This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
i Change the light to get from the back i think of adding 1 or 2 lamps on the building .. But it's almost finished C&C please to get fix the things that are Shitty
-I would spice up the textures of the sidewalk and street a bit.
-If i look at the imageplane it seems that the sun is setting, but when i look at the shadows of your building for instance it looks like highnoon,so lower the lights position and make the direction so that the shadows are coming ad a bit off an angle.
-when i look at the shadow off the wooden fence there are no holes like there are in the wooden fence make a transparencymap for that and do the same for the fences around the basketballfield.
-the windows of the building aren't transparent.
-the windows are flat on the wall , make a bump map texture to fake that they fall inside the wall.
-the scaling of certain objects seem a bit strange but when i look at the firecrane-thingy and compare that to the bench, then it would seem that it's the world's broadest sidewalk.
I think ypu should scale the objects on the foreground a bit down.
-the placing of a streetlight on that position doesn't seem right to me either and make the light yellowish and less intens.
so that's it (for now)good luck
Oh and before i forget;...please, please get rid off the checkertexture at the center of your scene
You could make the checker more part of the scene.
maybe making more like plastic looks, and some dirtiness, and maybe would looks better if you wave the surface a littler bit.
And if this still doesn`t looks right, put some tape on the conner.
Ok small up dates ... need help about the windows ... and the ground ... when i make transperant windows the bricks behind them are visible ... :headbang: C&C ... pls
I know i have to improve more things but some help need about those things ( this is my first textured model for now rofl )
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