Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
in my opinion, the best 'guide' would be taking a model with over-tesselated objects and trying each option out on said model, then performing an undo if you don't like your outcome.
or the help files (press F1 and do a search on the tool) should help
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