Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-04-2007 , 09:23 AM
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Kitchen

Hi all.
Going to make a realstic kitchen hopefully.
Using GI at the moment for the lighting. Most of tiles will be covered up by cabnets.

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There's nothing normal about normals. In FACT i think the are abnormal.
# 2 15-04-2007 , 05:59 AM
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Heres a update. Just thrown in some boxes so you get the idea of the layout of the kitchen.
Will model the cupboards next

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There's nothing normal about normals. In FACT i think the are abnormal.
# 3 15-04-2007 , 06:14 AM
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looking good.
ill be watching this.

# 4 15-04-2007 , 06:29 AM
Jr.Who
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Coming along great! CanÕt wait to see more!

# 5 15-04-2007 , 06:39 AM
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looking sweet!


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# 6 15-04-2007 , 04:10 PM
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some small render changes

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There's nothing normal about normals. In FACT i think the are abnormal.
# 7 15-04-2007 , 04:14 PM
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This is looking really good antiant!


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# 8 15-04-2007 , 05:52 PM
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thanks for the comments guys.


There's nothing normal about normals. In FACT i think the are abnormal.
# 9 18-04-2007 , 12:38 AM
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Sorry for not updating for a while. Been to busy.
Mostly worked on lighting, and done a few cupboards. Just realised they need more details in the doors.
If you got any crits that will help me, please shoot away..

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There's nothing normal about normals. In FACT i think the are abnormal.
# 10 18-04-2007 , 03:57 AM
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Looks great!! I'd just lessen the reflections on the floor, but it looks really great! KUTGW

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# 11 18-04-2007 , 10:00 AM
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The only thing I can see wrong with it is with the shadow on the thing to the left. Here's a pic:

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