Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
here's my new project, as i got a bit bored with my other one. I wanted to model a toon like elephant. Its completly modeld with polygons (about 44500tris) Soon i want to try some IK and Animations, because i didn't work much with that.
Apart from the high poly count - the eyes are looking a little odd - i think you need to set them into the head a little bit more - at the moment the raised edge is making them pop a little. Also the ears are looking a little funny - not sure they would bend back like that. Not sure if these are stylistic choices that you've made, but at the moment they look a little odd.
It would also be nice to model his toes - elephants have crazy chunky toes and they would really add to your model.
yeah i smoothed it twice. after joopsons post, i returned the model to smooth +1, and added a hell of edges and faces. now it looks definiatly better, and i have about 15000 now, with smooth +1.
i modified the ears a bit, the eye is different (maybe still too far from head?) and the tusks are shorter, as this will be a small baby elephant :attn:
yeah thats a really good idea with the toes.
can't wait to let him, walk :attn:
Hey Man, looks good, one suggestion that I would give you is to add some extra loops round wheres your model will be deforming, it will really help when you come to skinning the model. Also if you want to anumate the high poly have a look into using the wrap deformer, this way you can rig and skin the low poly model (which is a lot easier when it comes to painting weights for the model) and then use this to drive the high poly model.
Also when you use the low poly model to animate your PC will move much faster (you basically hide the high poly, animate then at render time unhide the high poly then hide the low poly.) so it will make the animation a bit easier on your system.
but i acctually didn't get it how to use the wrap deformer. i read that it needs an object (probarly polygon) but didn't figure it out.
would be really nice if you had some sort of advice about that, as i'm not really common with rigging and skinning.
looks great man
the only thing that needs fixing in my opinion are the lines i drew on your picture( sorry for that:p )
if you want to make the skin more realistic add a leather texture to the bump map channel.
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