Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 04-06-2007 , 07:55 PM
barnettbeans's Avatar
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Join Date: May 2007
Location: Coventry
Posts: 43

First the head now the body.

Booleans error again i have been having a problem with booleans and it seem i had got it nailed but i ant. When i try to connect the neck and body they dissappear as they had done with the neck and head. With the neck and head the problem was the seconed line of vertexes were not in the head. But this time there in place and iv even removed isoparms from the body so itseasier for the 2 to union. see pic.

Attached Thumbnails

https://www.dell.com/html/global/topics/gaming/en/us/us/dhs/systems-notebook.html

gimme.
# 2 04-06-2007 , 07:57 PM
barnettbeans's Avatar
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sorry for the double post

thanks

Attached Thumbnails

https://www.dell.com/html/global/topics/gaming/en/us/us/dhs/systems-notebook.html

gimme.
# 3 04-06-2007 , 08:11 PM
Jr.Who
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ItÕs actually good that you did that double post, your body mesh has way too many tris! Again, experiment with the polygon cleanup and see if that helps. BTW, you didnÕt have to create a new topic for this, you couldÕve just posted this in the last one you made. user added image

# 4 05-06-2007 , 12:54 AM
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sorryy i wont do it agin ill give it ago. thankyou.


https://www.dell.com/html/global/topics/gaming/en/us/us/dhs/systems-notebook.html

gimme.
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