Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 04-07-2007 , 12:57 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314

Celica GT4

well, this is a low-poly Toyota celica GT4, its my first attempt at modeling a car, so i need all the crits i can get.

the model is 490 faces, and might eventually be textured, but either way, it was fun, haha

Attached Thumbnails

Environment Artist @ Plastic Piranha
www.joopson.com
# 2 05-07-2007 , 04:02 AM
Registered User
Join Date: Jul 2007
Posts: 13
It's already finished? user added image

You should at least get it UV Mapped and textured, also if you are looking for critics shouldn't you go to WIP section?

But it looks nice for your first car, keep working on it user added image

# 3 05-07-2007 , 08:58 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
nah, i don't texture, its not my thing, lol..

also, i want critiques so that NEXT TIME i model a car it will be better...


Environment Artist @ Plastic Piranha
www.joopson.com
# 4 05-07-2007 , 09:12 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
also, he is a better representation of it ^_^

the polycount actually suits a game from N64, or something, so yeah, haha

maybe i will texture it, who knows?

Attached Thumbnails

Environment Artist @ Plastic Piranha
www.joopson.com
# 5 05-07-2007 , 09:49 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
i started UVing, so maybe this should be moved to the WIP section,
can anyone do that for me?

here is the UV map

Attached Images

Environment Artist @ Plastic Piranha
www.joopson.com
# 6 05-07-2007 , 06:08 PM
Registered User
Join Date: Jul 2007
Posts: 13
The UV Map looks good you could still resize the part that's in the right corner(the part underneath the car I think). You could also smooth the edges.

# 7 05-07-2007 , 11:26 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
how can i smooth out the edges? that would distort the texture, wouldnt it?


also, the thing in the right corner is the bottom of the car, which you would barely ever see, haha,


sorry, im new to UV mapping, so i may need some explaining, lol


Environment Artist @ Plastic Piranha
www.joopson.com
# 8 06-07-2007 , 02:56 AM
Registered User
Join Date: Jul 2007
Posts: 13
To smooth the edges go to Edit Polygon > Normals > Soften/Hard. Click the square and choose a value higher than 90.

# 9 06-07-2007 , 03:15 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
no, i know that, i thought you meant in the UV's, lol
ive been using Maya for awhile, so i know just about everything about the modeling tools, but just not UV tools, lol

i find its better to display the model like this, but sure, ill post it with soft normals.

Attached Thumbnails

Environment Artist @ Plastic Piranha
www.joopson.com
# 10 06-07-2007 , 05:07 PM
Registered User
Join Date: Jul 2007
Posts: 13
You may want to keep some edges as hard to define the shape more, and avoid smoothing errors such as the one near the front wheel.

# 11 06-07-2007 , 09:04 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
thats why i prefer to keep them all hard, lol


Environment Artist @ Plastic Piranha
www.joopson.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off