Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-07-2007 , 11:42 AM
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Join Date: Oct 2006
Posts: 1

help me

hi i m making one animation including 5 animal and one human
i ve modeled and textured all the animals.
i m creating different rig set for all animal
animation for all animals are same
I have 5 animation per animal which is same for all
can u plz tell me how can i copy the rig set and animation for one animal to other
if i ll make different rigset for all then ill be dead
i ve to complete this animation in this month
plz help me
ya animals are different
(dog ,horse ,deer , mammath and tiger)
i can use same rig set
plz tell me the solution
thanx in advance

# 2 08-07-2007 , 08:05 PM
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
if the jointHierarchy fits all different geometries the same way that would be no problem. create a empty group by selecting nothing and do a groupOperation. select the rootjoint (or root CTRL_object) from your rig and MMB drop it onto the nullGroup. this prevents the hierarchy from geting destroyed. duplicate the rigs.

after that place your geometries in the right place and smoothBind each animal to hierarchies. I fear paintweighting is still a task which can´t be left out. but at least you don´t need to rebuild your rigs. good luck!


everything starts and ends in the right place at the right time.
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