Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am having a little problem with maya's batch rendering system.
I have a pretty simple scene to render, it contains some simply poly geomtry and basic lightning. I have set the render up devided to 3 Passes, Shadow, Ambient occlusion and Beauty pass. Now when I just hit render on any frame both 3 passes work correctly.
but When I Try batch rendering the whole scene 100 frames/only Camera animated It seems as If I only get the first frame from each Pass, and the whole 99 others are simply empty. If i Simply hit render on any random frame everything works great.. this is pretty odd. If any one has any idea I'd love to hear it, thanks alot.
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