Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-07-2007 , 02:04 PM
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Join Date: May 2005
Posts: 84

"Concrete" Texture Mapping using Photoshop

I've been through Maya Help and I'm not finding what I need. Here's the deal:

I took a high-res photo of some actual concrete, and have created a single "tile" of it in Photoshop. I would like to place it onto an object and scale it down (quite small), and have the scaled down image repeat/tile all over the object.

What I've got so far is a Lambert, Color > image file (Normal). It's huge, and I'd like it to be very fine detail--so rather than one large, single image being shared by all the faces, I'd like to have many smaller tiles.

I'm not sure where to go from here . . . am I on the right track?

Here's a screenshot of what I've got:

Attached Thumbnails
# 2 21-07-2007 , 02:24 PM
Jr.Who
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Go to the place2dTexture node (under the texture) and set the repeat UV as high as you want it to be. Make sure you keep the U and V repeats at the same values!
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# 3 21-07-2007 , 02:32 PM
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Join Date: May 2005
Posts: 84
Awesome, thanks!

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