Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-08-2007 , 08:37 AM
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Join Date: Aug 2007
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hey guys i have questions

wen i move my skeleton to animate, how do i move everything back to default lol
its like i move stuff around so much i mess up the original look


and also how do i actually record a clip from the animation

# 2 12-08-2007 , 10:03 AM
Jr.Who
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You set the values back to 0.
user added image

# 3 12-08-2007 , 11:04 AM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
you could go to skeleton>return to bind pose. you can also back click on a joint pick either set the default pose or return to default pose.

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