This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I am trying to model something that looks a lot a like the great wall of china. I was wondering how could i make the polygon wall to follow the surface of the mountains, witch are made from a poly plane and a displacement map.
Is there a way to make a polygon object morph depending on his contact with an other object?(I tried warp but it didn t work so well)..
if I were going to do this, I'd probably finalize how I want the ground to look and then use Make Live to draw a couple path curves on the surface and Extrude or Birail or whatever the geometry for making the wall out of.
Thanks guys for the suggestions, i haven t model anything yet. I am just trying to find out where i should start.
So there is no way to follow the surface of the displacement map?
Cause i am going to create the moutains out of a rough poly plane, and add a displacement map for the the relief details..
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