Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-09-2007 , 11:21 PM
kazama's Avatar
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Join Date: May 2003
Location: ecuador
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sss tut

Hi guys, hope u can help me, im following a sss tutorial, i have follow everything but in my render cant get this soft shadows in the floor. look how in the first pic on the floor u see some red like blue soft light, I have seen this effect in some video of renderman for maya, some option call color bleeding I think, but In cant get this result, so hope some of u guys know what im missing

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# 2 10-09-2007 , 12:57 AM
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Location: Boston, MA
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is Global Illumination turned on? that should so the trick, but it adds alot of rendertime


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 10-09-2007 , 05:15 PM
kazama's Avatar
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Join Date: May 2003
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Hi, no is not that, I turn it on in the render settings and also in the light atribute editor, but nothing, also i have the tuts scene, and dont have GI turn on. dont know what it is. One more thing, the material for the floor in the tuts scene looks like have something, because if I create a lambert and assigned to it, and then render, dosent show up the soft red and blue shadows, only with the original material, hope i make my self clear.

# 4 10-09-2007 , 05:17 PM
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Posts: 270
I forgot to tell that dosent show anything in hypershade

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