Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi everone, I'm having a hard time with a UV map for a character's clothing. I made a character, UV mapped it, and extruded the faces around the arms, legs, torso, and feet for polygon clothing. Then I made a duplicate of the clothing around the charcater, moved the duplucate out of the way, and deleted the clothing mesh faces on the character. I did this so I could UV map the clothing separately from the character, and that's what I did. But, when I applied the UV map material to each piece of clothing (shirt, pants, shoes), all I saw on my clothing meshes was grey stripes, and not my UV maps. If someone could tell me what's going on here, and please help me fix it, that would be great.
Thanks very much!
- Tammy
I have attached an image in a zip file for anyone to look at, so they can get an idea of what i'm doing, and to show them what the problem looks like.