This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Was thinking the same thing, except for the eyes. Do you know gster, is it necessary to copy your whole mesh each time for each expression? Given the I just want to do the face just now.
but when you combine the head back onto the body, I don't think it will recognize the blends anymore, since it would be a different mesh - is there a workaround?
I thought if you sepperated the head form the body then made the different bits re attached it kept them, just as long as the vertex order is the same???
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