Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-09-2007 , 02:53 AM
Registered User
Join Date: Aug 2007
Location: Wellington
Posts: 34

Deformers that dissolve

Hey forum. I'm looking for a way to mould polygons without manually shifting each one or squashing them with the 3 main tools (working with high poly object). I understand usign deformers, but I want a means of dissolving it so I can basically delete the lattice or whatever I'm using and keep the mould I made. Is there a way of doing this?


'Sup Jono.
# 2 24-09-2007 , 03:50 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
You can keep the mould when you use a lattice, when you're done just delete the history of the object.
You can also use the sculpt geometry tool.
Good luckuser added image

# 3 24-09-2007 , 05:04 AM
Registered User
Join Date: Aug 2007
Location: Wellington
Posts: 34
Really? I'm not on my computer now but I swear when we were learning lattices, I deleted one and the object reverted to it's former.


'Sup Jono.
# 4 24-09-2007 , 09:04 AM
Radical Edward's Avatar
Registered User
Join Date: Jan 2006
Posts: 234
no, not delete the lattice, delete the history, then delete the lattice

# 5 24-09-2007 , 03:12 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
" delete the history, then delete the lattice"
when you delete the history the lattice will disappear on itself:p

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads