Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-09-2007 , 09:53 PM
mr pix.'s Avatar
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shatter error

hi

im using maya 8.5 and i created a simple cube and applied a solid shatter to it. but i get an error saing


// Error: Wrong number of arguments on call to rotate.

anyone know why and how to achieve this?

thanx guys

:headbang:


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# 2 24-09-2007 , 10:51 PM
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did you delete the history first?


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# 3 24-09-2007 , 11:04 PM
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im following a blastcode tutorial to blow up a box. and part of the tutorial is to create a cube using curves.

i deleted the history, centered pivot and froze tranformations, then had to apply a solid shatter.

i got the above error.

i tried a surface shatter which works ok, but the tutorial has a solid shatter which i want to follow.

any help would be much appreciated


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# 4 26-09-2007 , 09:00 AM
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Blastcode only uses nurbs dosent it?

I'm not really up with nurbs or blastcode, bit creating a poly cube and converting it via sub'd's and then deleting history etc I dont get that error, I do get an error though saying that it came out unexpected (which it did) that was using the default values.


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# 5 26-09-2007 , 04:08 PM
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yeh your absolutely right gster. im following a tut.the box been created was using a NURBS curve.

i was jus trying and testing the shatter option in the (maya effects) menu with poly's AND NURBS as i was getting the same error.

HOWEVER, somehow problem solved.i restarted Maya and it worked. hhmmmm

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# 6 29-09-2007 , 12:50 PM
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hmmm. i dont know wot im doing wrong. prblm back again....time to read the manual


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