This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have a plant animation that breaks through soil (a closeup shot too) and I need a method to animate some soil to be pushed back when the stem of the plant breaks through. Any ideas to create a seamless dirt that matches the dirt in the footage to push back for the growing plant?
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