This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I don't know if I understand correctly, but what I would do is this:
Render the complete animation out using one camera, then render it again using the other camera. Then I'd use a editing app like windows movie maker, premiere, final cut or imovie and edit it.
As far as I know that's how it's done, you render in maya, and edit in editing apps.
You don't have to render out the whole scene twice (or how ever many cameras you have) you only need to render out the frames of the animation that you want from either camera. For instance the first 100 hundred frames from camera one, then maybe 20 frames from camera 2, etc.
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