When creating adjacent objects (like a wall with a skirting board)
Should you combine them and connect their vertices, so you can adjust them to get rid of a hard edge? Say where a wall meet a skirting board - you could leave them seperate meshes, but a hard edge may show up where they meet. Guess what I'm asking is, should you combine and then merge all objects of this type (objects that would be joined in real life)?
thanks,
gubar