This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi everyone
I am writing again to get some help maybe the problem was not well explained. I have rigged the character 3 times and use all controls preparing for animation. I have a big problem to set up it. At the end it is not possible move the root freely. It looks like something hold it somewhere. The bones don't follow controls. I am attaching a screen to show how it is. I don't know what i did wrong but it happens 3 times at the same way. I have no idea how to fix it. Could you help me?
Thanks
Elenir
I am no guru at rigging but I suggest that you put two main controls around the whole model.
Firstly the first control would be called: localControl; this will control how the character moves up down and side to side etc..
Secondly the second control would be called: global; this control will control the whole global attributes of the model allowing you to freely move the model in any direction.
It is done. There is a global control which controlled all other controls. Everything seems to be ok but I can't move the it freely by global control. I tried doing many different things but nothing solve this problem. I rigged again and it happens at the same way.
Thanks
Elenir