Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 16-11-2007 , 09:26 PM
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Join Date: Jun 2006
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tutorial question

i am watching the tutorial basic human form but how come your object get created automatically and i have to click and drag mine on the screen?


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# 2 16-11-2007 , 09:51 PM
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Hi There.

Youve got interactive creation switched on, to switch it off got to create_Polygons (or NURBS) and uncheck interactive creation.


"No pressure, no diamonds" Thomas Carlyle
# 3 16-11-2007 , 10:17 PM
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lol just affter i posted this i found that out lol, but wow i am learning countless things on this tutorial! thanks a lot.


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# 4 17-11-2007 , 06:50 PM
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sorry for all the questions but i am to the part where i am using booleans. i am wondering why is it as soon as i press uninion my whole mesh disappears instead of turning the whole mesh green?


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# 5 17-11-2007 , 09:48 PM
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Boolians are horrible to use they give loads of problems.

If you have a search on the forums here in this section, theres a few threads on the subject.

To be honest you should try not to use them.


"No pressure, no diamonds" Thomas Carlyle
# 6 18-11-2007 , 12:45 AM
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well what tools should i use to connect my body parts together then?


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# 7 18-11-2007 , 12:50 AM
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bring the verts into position, delete the faces and then merge the verts after combining the geometry.

# 8 25-11-2007 , 06:03 AM
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just a tip

hey before you can merge your vertexes, you have to combine the two mesh pieces by selecting them both, and then go to polygon/combine, after that you can merge your verts and make your mesh solid piece

Good luck


Sgt Leland Webb

Webb Creative Arts

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