Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
sorry for all the questions but i am to the part where i am using booleans. i am wondering why is it as soon as i press uninion my whole mesh disappears instead of turning the whole mesh green?
hey before you can merge your vertexes, you have to combine the two mesh pieces by selecting them both, and then go to polygon/combine, after that you can merge your verts and make your mesh solid piece
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