This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I have a model and it is in half along the x axis. I want to mirror the geometry and smooth the mirrored geometry and have it update when I edit the original geometry. Can someone tellme how to do this?
(Polys by the way).
I tried the mirror tool but when I smoothed the original geometry it smoothed the original as well.
View this tutorial: https://www.digitaltutors.com/digital...deo.php?v=998. See how the guy is working on one half and the other half is smoothed and it pdating when he edits the polys on the un-smoothed version of the model.
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