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# 1 26-11-2007 , 02:50 PM
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Uv Texture Map gets lost

Hi I made a skateboard out of polygons and added via selecting faces and planar maping an image as texture. However when I rotate the skateboard the UV Texture moves. Does anyone know how to fix this.

Thanks

First Picture without Transformation

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# 2 26-11-2007 , 02:53 PM
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second Picture after rotating.

Does anyone of you guys know to export a scene with all materials, because when I open it on an other pc with java all the textures are gone.

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# 3 26-11-2007 , 03:52 PM
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Hey

All the texture are gone because they don't have images on that comp to refer to.

Forexample; Try this,

On your comp, where you made the project, try to move your images in other folder.

When you want to use same project on other comp, you need to export your images as well.
I might be wrong but thats how i figured it, I learned it the hard way.

user added image

# 4 26-11-2007 , 05:38 PM
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Yeah,
sunny10471 is right. When you open a file in another computer make sure you "set" the project file, File>Project>set. And make sure you use the proper folder Maya gives you for your textures and images. This way it will locate every texture for you automatically.


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# 5 27-11-2007 , 12:43 PM
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Thanks, I feel honored:attn:


Last edited by sunny10471; 27-11-2007 at 01:48 PM.
# 6 28-11-2007 , 01:02 AM
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Thanks! followed your advice ... and it works

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