Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-11-2007 , 03:56 PM
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Join Date: Apr 2003
Posts: 21

Baking problem, all uv sets bake merged

Hello!

I have a problem, I have an object/avatar that is one peice. It uses three maps. Head, Upper Body, and Lower Body. What I am trying to do is project a texture onto it, it looks great in render. But when I try to bake it, it bakes all 3 maps on top of eachother. When I go into UV Edit, all three UVs are stacked onto eachother. I am not very familiar with UV editing. I have the file if you would like to look at it, it is too big to attach here so I can e-mail in .obj or .mb

I want to be able to bake out the individual parts, head, upper, and lower.

Thanks!!

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