Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-12-2007 , 02:09 PM
Registered User
Join Date: May 2007
Posts: 2

Maya8 Bridge problem

Hello, I started using maya8 yesterday with the included tutorials, and on the 2nd tutorial on building a helmet, when I have to bridge the edges I run into a problem. It doesn't connect the right vertices.

user added image

Then I press bridge and this comes out:
user added image

Same thing happens if I have all 5 edges selected. Does anybody know what I'm doing wrong . user added image

# 2 13-12-2007 , 02:59 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Hmmm, I'm not sure. But i think it has something to do with your edges orientation being messed up during modeling.

This has happened to me before. I simple did a "Cleanup" operation, and that seemed to fix the problem.

This could also be bad normals. Perhaps the normals on one of your faces in facing the opposite direction to the other, thus when the bridge operation is performed it creating the face to conform to the direction in which the faces are facing....... if this makes any scenes.

To check if the Normals are your Problem, simple do the following.... In your View Port go to: Shading>> Back face Culling. This will make the backs of your faces transparent.
Now if you can see that one of the faces your trying to perform the Bride operation on is transparent. Simple select the face and goto: Normals>> Reverse Normals. Then try the operation again.

Failing that, you could try the "Append to polygon tool" under your "Edit Mesh". Simple click on one edge and then the next..... instant face.

Other than what I've suggested i can't think of anything else at the moment. Though I'm sure some of the other members will chime in with their opinions.

-Mayaniac


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# 3 13-12-2007 , 05:24 PM
Registered User
Join Date: May 2007
Posts: 2

Originally posted by Mayaniac
Hmmm, I'm not sure. But i think it has something to do with your edges orientation being messed up during modeling.

This has happened to me before. I simple did a "Cleanup" operation, and that seemed to fix the problem.

This could also be bad normals. Perhaps the normals on one of your faces in facing the opposite direction to the other, thus when the bridge operation is performed it creating the face to conform to the direction in which the faces are facing....... if this makes any scenes.

To check if the Normals are your Problem, simple do the following.... In your View Port go to: Shading>> Back face Culling. This will make the backs of your faces transparent.
Now if you can see that one of the faces your trying to perform the Bride operation on is transparent. Simple select the face and goto: Normals>> Reverse Normals. Then try the operation again.

Failing that, you could try the "Append to polygon tool" under your "Edit Mesh". Simple click on one edge and then the next..... instant face.

Other than what I've suggested i can't think of anything else at the moment. Though I'm sure some of the other members will chime in with their opinions.

-Mayaniac

That was it exactly, thanks a lot user added image

# 4 13-12-2007 , 10:11 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
No problem! I'm glad i could help user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
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