Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-12-2007 , 06:54 PM
Edward256's Avatar
Registered User
Join Date: Dec 2007
Location: Sweden
Posts: 27

Collision Animation

Hi!
New to the forums, and somewhat new to Maya scripts and other complex effects like clothes and fluids.

I'm animating a suit, though stiffly by contraining the limbs to bones, and I'm making this suit grab something. But a problem I've had with physics and collision is that sometimes the shape of the poly is too complex or wrong in some way and it results with the 2 colliding objects intersecting each other. And I'm having this problem now.

Question being, anyway I can make this hand (poly) grab an object (poly) and have the object not slip or intersect the hand? Will I have to resort to scripting a Constraint Switch? And how?

/Edward
PS. If this is the wrong place to put this question, then forgive me.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads