Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 27-12-2007 , 02:34 AM
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center of gravity test?

It seems like a weird question but I was wondering if there was a way to test an objects center of gravity within maya, to see if it's balanced correctly or not? I thought of this question after looking at bankstas microphone W.I.P. and just had to ask out of curiosity.

# 2 27-12-2007 , 04:36 AM
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Ok i Make a poly plane , 1 little cube , 1 big cube like this

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# 3 27-12-2007 , 04:39 AM
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Ok then i select the poly plane .. and the little cube and Click on the Icon in Red !? don't know how the function call ...

After i set this function to the poly plane and little cube, I add a gravity field to the big gube ... see in top view for the center .. place it up the little cube and press start to start the frame line .. and you will see it is balanced ... move it right .. press again play .. and you will see it will fall on right

P.S if this is the effect you are looking for ... ( Just a simple sceane you can use it for some complex user added image )

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# 4 27-12-2007 , 03:49 PM
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Basiclly set your ground with that function in red :blush:

And set a gravity field to your object user added image

# 5 27-12-2007 , 06:48 PM
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I thinke maya assumes that the center of garvity is right in the centre of the object, and you can ofset it if you want to make those funkey dice things.

As coldwave described just make a floor as a passive rigid body and the object you want to test as a active with a gravity field and then run the simulation.


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# 6 27-12-2007 , 10:28 PM
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alright thank you guys for the help

# 7 28-12-2007 , 12:39 AM
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