This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Mike! Haven't seen you round here for a while, or am i just not paying attention?
If you go into the visor window of MAYA there is an example of a skeleton which can be used to practice rigging. It isn't that hard to do once you get into it.
If you want i can upload a model i extracted from a game?
so long as you are using it for practice and not for sale or money i think it is legal (don't quote me on that though) it is fully textured and i fixed up rigging problems myself.
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