This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've tried Filter Forge - though the images are great, it is generally only for tiling (I think) - I want to create a large, non-repeating texture.
I've googled for images and not been able to find any of a suitable size. I've also tried googling tutorials though the few I've came across aren't all that good.
Cheers for that. My current character is not all that suited to zbrush, but I'm gonna try some more stuff with it soon for my project.
Found a decent wood image on the net after all - tweaked it in photoshop. For the bump, difuse and specular eccentricity, I've just used a single desaturated image, but I reckon it's looking pretty good.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off