Scale a already set up chracter
Hi, I have a character, and I almost finish the set up process, have Ik, clusters, the only thing that is missing are blend shapes, but I need to make the character more big, because im making the scene like with real scale, so I need to scale the character.. I have parent the clusters in the Waist are to the root, and other clusters in the legs to the some other bones on the legs, and so on. Then I Group the root, with the Ik and some locators working as pole vectors, So everything moves now, but If I scaled the group, and the move my Ik on the legs, the clusters with set driven keys dont work well any more, the surfaces starts to cross each others.. But the group at scale of 1, works perfect as my original set up was.. So.. HELP PLZ!!
What do I need to do to scale this thing up?