Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 31-01-2008 , 12:52 AM
Registered User
Join Date: Dec 2007
Posts: 46

painting surfaces

Hi all,

I have a human model whose shirt I want to have a number on (like a football jersey or something) What is the easiest way to do this and how? I have toyed with creating text (such as bevel) in maya and trying to mould it to the model but as soon as i start moving vertices etc it starts losing its shape and looking crap. Is there a tool to paint it on?

Thanks
Dave

# 2 31-01-2008 , 11:55 AM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
your best option would be to use uv texturing
there are plenty of tutorials on this all over the net this is the most common way of texturing

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