rigging a character in maya.
hi, i am creating a character and rigging it and (hopefully) if it ever works animating him.
I am following the official maya2008 animation handbook as a guide and am having probably applying the pole vector constraint to the armIKhandle. As soon as I do this the RotateX of the hand goes to -180 and the rotateZ goes to 1.14. Im not sure why this is or even if i really need a pole vector constraint for effective animation?
any words of advice or wisdom?
would be much appreciated!!
thanks
nige
the power of imagination makes us infinite.