This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have modeled a set of five vines and need to work out the best way to rig them. I want their movements to be like a snake and am usure what the best way to achieve this is. If I just rig them with a smooth bind they are to stiff and wonder if there is a better way to get the result I am after.
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