Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-03-2008 , 10:14 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895

rigging vine

I have modeled a set of five vines and need to work out the best way to rig them. I want their movements to be like a snake and am usure what the best way to achieve this is. If I just rig them with a smooth bind they are to stiff and wonder if there is a better way to get the result I am after.

Any advice is much appreciated,

leon

Attached Thumbnails
# 2 03-03-2008 , 10:24 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
spline IK?


Accept no substitutions.
# 3 04-03-2008 , 02:34 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Still moves a bit to rigid when I move the clusters. Is there a way to fix this and get it to move smoothly.


Last edited by leonlabyk; 04-03-2008 at 02:39 PM.
# 4 04-03-2008 , 06:21 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads