Team Phoenix Searching Modelers
Hello, this is Andreas from " Team Phoenix " Currently we're searching 2-3 Experienced modelers to our new game Phoenix Realms : The Three Cities , You will get payed after a few months. The FAQ of game is :
What is Project Phoenix?
Project Phoenix is an Open Source MMORPG. A good place to start would be to look at the Home page or the Background page. Although Project Phoenix is being developed with limited resources, we are confident that by using simple, innovative features and focussing on immersion and gameplay we can create a unique game which will be fun to play.
Is this Warhammer? Why are the names different?
Although this started as a tribute to Warhammer Online, the team decided to create our own world for maximum control and minimal lawsuits. So in response, this is not Warhammer but our very own world. As such, we have our very own cities, countries, and gods, and all of these have their very own, original, names, so don't be surprised if you don't see Sigmar or The Empire anywhere.
What are the starting races?
So far we've decided to include Humans, Elves, Dwarves, Halflings, and Ogres as starting races. Notice that these were the same for the original Warhammer Online.
Can I play as Skaven?
In short, no. As this is not Warhammer and is not licenced by Games Workshop, we cannot use anything they created or named. For now, there are no rat men, and if we do eventually decide to add them, don't expect Skaven.
I've never heard of Warhammer Online, what's the big deal anyway?
Warhammer Online was a MMORPG by Games Workshop set in the Warhammer World, that was set to be released somewhere around early 2005. By 2004 it already had a community numbering in the hundreds, maybe more, which spoke for its reputation. Unfortunately, the game received little publicity and was cancelled without warning in July 2004. There is now a new version of the game, WAR, under development, however it is not the same game as the original.
Will there be a choice of weapons?
Yes, of course! We are planning many different types of weapon for the game.
Will there be magic?
Yes, we're working on a system which reflects the Winds of Magic, using different forms of magic with different characteristics. There will be an element of danger when casting a spell, and we hope to have some sort of daemon manifestation event included.
Will orcs and goblins be included?
Yes, and there was discussion of featuring the orcs as a playable race, but don't get your hopes up.
Will you be able to ride things?
We are hoping to include mounts, although its one of the less important priorities at this early stage.
How much of an effect will careers have, and will they be integrated into the game?
The Career system was of the most anticipated features of WHO. Anyone who has played Warhammer Fantasy Roleplay will know how much the concept of having character development based around careers adds to the roleplaying aspect of the game, and negates the need for 'level grinding' found in so many other games. The career system will be one of the core elements of the game, and will define the nature of your character. Instead of saying "I'm a level 25 Warrior" you will be able to say "I'm a Mercenary Sergeant based out of Malwendale, but I used to be a Hunter before I decided to join a Mercenary company and managed to gain myself a promotion."
How will you be given the possibility to learn a career?
Each career has certain entry requirements which need to be met before you can start it. These are mostly concerned with being good enough to do the job, ie having the right skill levels, although some careers will require you to have also reached a level of Fame and Wealth.
There will be 'career starters' scattered around the Three Cities - NPCs who you need to approach before joining a career. For basic careers these will be plentiful and easy to find, but will become harder to track down for more advanced careers. Some careers will require a special quest to be carried out before joining that career - these will be given to you when you talk to the career starter.
Will career skills be available to refer to?
To a certain extent. Players should have enough information to be able to choose which career they would rather take for their character, while leaving a few surprises to discover as they progress.
How will you progess?
Character progression will be through skill advancement. As you use the skills you have, they will improve. Each career will have certain skills available to learn, but they will have a limit to how far you will be able to progress with those skills.
Can you later on restart a career to learn the other career paths?
Yes, absolutely. At every stage of the game you will be free to move to whichever career you want, as long as the entry requirements are met. If you have the entry requirements for a career then you will be able to join it no matter what career you are currently following.
So for example, if my Mercenary decided he wanted to try something different, he could become a Horseman for a while, learning some new skills from that career, and then go back to being a Mercenary, or even apply to become a Mercenary Sergeant straight from Horseman if he met the entry requirements.
Almost all Advanced careers will require you to have learnt skills from at least two Basic careers. The Career paths are not meant to be linear, they are more of a tangled web which gives characters the opportunity to jump around from career to career to develop their own unique background.
Will you forget careers as you learn new ones?
Careers will never be forgotten, but if you move to a new career path skills not related to your new career path will decrease. Career paths relate to the starting careers - Thug, Sellsword, Militia, Scout, Rascal, Petty Thief, Novice and Scribe.
If you stay within the same career path, then the skills you learn will never decrease. When you change career paths, then any skills you learnt from your previous career path which are not possible to learn in the new career path will gradually decrease.
How can I become involved?
You can join an existing design team, talk to one of the Project Phoenix mods, or post on the team list on the forum. Keep in mind to state your area of interest and skills.
Will you be able to play on Linux?
Hopefully. The game is being developed using the Crystal Space engine which is compatible with Linux.
When will the game be out?
When it's finished. As the game is being developed we will be providing occasional releases of the game engine as new features are added for testing, but these should not be considered finished versions. Hopefully we should have a complete, finished initial version ready in a year or two.
How much will it cost?
We will be offering the game for free, maybe with optional charges for those who want extra bonuses.
Where will you get the money to copyright the game and realease it?
The setup costs should be very small because of the nature of the project. Any costs incurred will be met by donations and from the advert site (see the main page for link), and some members of the team are likely to put money of their own in.
Where will you get the money to burn the cds and print the books?
The client will be downloadable and any documentation will be online in PDF format or simply posted as pages of the website, so any books will be online and there will be no cds.
How many people are programing it, and do they get paid or are they doing just for the fun of it?
There are only a few programmers on the development team - we are always looking for more. They are all working on a voluntary basis.
Project Phoenix © 2008. All rights reserved.
Please Mail me or add me on MSN : Support_inferno@hotmail.com
-Regards
-Andreas / Project Phoenix © 2008. All rights reserved.