Rotate and object, zero (freeze) its transformation, but keep rotation axis-possible?
Hi,
I''ve rotated an object (nurbs circle) on my rig to be used as a wrist control.
In the position it's rotated in, it matches the angle of the wrist.
Is it possible now to zero out all the channels and keep the rotation axis pointing as they are - freeze without resetting the axis to the x, y and z plane?
ta
gubar