This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
how do i make a joint use its local rotate axis instead of world rotate axis?
the thing is, when i rotate my arm normally the hand stays in the same direction. however when i keyframe it, then roate the arm, the hand stays in the same orientation with the world and just moves with the arm, instead of staying with the same orientation with the world.
also, i havent deleted history or frozen transformations because im afrtaid of needing to do little changes like this. should i delete/freeze?
hmm, im noticing that when im keyframing the hand (im just pressing s) that the attributes in channel box become green, and a blendparent attribute is added. could this be my problem?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off