Are you kidding me?Originally posted by alexanderH
If you are using the character only for your video, and are not concerned with any possible render time differences between low and high poly, and the unwrapping/texturing of it than why not do the most smoothed one?
Dude, outright wierd??? Poly painting, move tools in Z rules the roost, dont count Z out just cos your making a low poly character, use it where it fits in a workflow, hard surface I go photoshop all the way, organic, pretty much Z all the way for texturing it.Originally posted by Weyu
I just started working on my first cartoonish character and I'm not going to use zbrush as it is a tool used mostly for fine details. And at a cartoonish model most of this can be done with photoshop, and it might look outright weird if its done in zbrush. I dont think you need to sculpt veins or wrinkles on a cartoonish character.
Thats exactly what I'm saying.Originally posted by Weyu
So why put alot of effort in learning a new application when you should focus on the design and topology?