This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I found these tutorials on traditional realistic lighting and realistic texturing on gnomonolgy.com. I Have always had problems with realistic lighting and texturing, but these tuts have taught me a awful lot. I have finished my lighting on my scene using the tut and it looks great. I was really impressed by the tut. I cant wait to use the methods for the texturing now to really bring life to the scene. By the way I found out the hard way you cant get shadows on the floor through glass objects, so I deleted them and my lights worked right. Is there a way to make you lights ignore a glass window?I ask because I would like to add some dirty windows. I never new until now what my instructor meant by "If you get a scene looking good untextured with your lighting it will look really good textured."
Here is the scene untextured with just the lighting.
I have to agree with gster about the background. The office is looking fantastic so far though + great job on the lighting. For the background maybe you could model a simple tavern or shop over the road with a alleyway on the right. Also I would increase the width of the door slightly since it looks a bit thin for oversized cowboys.
here is the link to the tutorial, the tutorial is cheap also on $6.00 dollars. A lot of info about bounce lighting and converting your lights to mental ray for a really good look, which I have not done yet, that should really make my scene look good.
the bouncelight on the ceiling is a tad bright. I will be adjusting it. Thats the beauty of englemens lighting system you can adjust the lights in specific areas as needed.
It looks very good, i only find it to be a bit to bright and i think you should model a bit of the outside so it breaks up the background image.
The textures themselves need a bit of a touch up to...
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